About 23 Blenheim Street
23 Blenheim Street in Upper Hutt is the home of Scapegoats Escape Rooms, a modern live-escape venue set in the heart of the Brewtown complex. Brewtown is Upper Hutt’s craft-beer village – a 6,000 m² redevelopment of the old Dunlop tyre factory – which brings together Panhead, Boneface, Te Aro and Wild Kiwi breweries alongside bars, cafes and entertainment (www.wellingtonnz.com ) (www.brewtown.co.nz ). Within this industrial‐chic precinct, Scapegoats delivers themed puzzle adventures rather than concerts or theatre. Its address at 23 Blenheim identifies it as part of this quirky, up-and-coming neighbourhood. The venue usually opens from about 10:00 AM to 10:00 PM on Tuesday through Sunday (www.scapegoats.nz ). (Note: it is closed on Mondays.)
Scapegoats is notable for bringing immersive storytelling and high-tech props to Upper Hutt’s entertainment scene. The complex keeps some of its industrial heritage – the old Dunlop sign still looms on site (www.brewtown.co.nz ) – which adds atmosphere to the modern interior. Walk inside and you’ll find multiple locked rooms each built as a scary or action-packed mini-set (zombies, cults, crime cartels, etc.). Rather than stages and seats, the “seating” here is small teams working at tables and puzzles inside each escape room. In short, 23 Blenheim is a specialty entertainment venue, important to Upper Hutt’s culture because it adds family‐friendly, interactive fun alongside the site’s breweries, mini-golf, go-karts and bowling (www.wellingtonnz.com ). Wellington tourism guides even describe Brewtown as a one-stop shop for hearty food, craft beer **and** excellent entertainment (including “escape rooms” and other games) (www.wellingtonnz.com ) (www.brewtown.co.nz ).
Events and Programming
Scapegoats Escape Rooms operates daily puzzle sessions rather than traditional live shows. It offers a handful of game scenarios (around four major themes) that run on a 60-minute timer. Typical games include: Zombie Apocalypse (a sci-fi survival mission), Unholy Cottage (a haunted house horror), The Cartel (a crime thriller), and Death Row (an execution-room escape) (www.scapegoats.nz ) (aerosociety.nz ). These experiences are designed for groups of 2–6 players each. As one recent reviewer noted, the rooms mix technology and hands-on puzzles to create “engaging” challenges (www.mapquest.com ) (www.tripadvisor.co.nz ). The storylines are quite vivid: for example, in Death Row you’re literally chained on execution day and must escape before the firing squad returns (aerosociety.nz ), and in The Cartel you’re deep in gangster territory trying to retrieve stolen money (aerosociety.nz ). In general, each room’s puzzles blend mental riddles with hidden clues and set pieces, and the atmosphere is enhanced by sound effects and lighting.
Games run on a schedule throughout the week. Scapegoats typically operates from morning through late evening on operational days. There is no fixed “program” of shows – instead, times are booked for each new group. Guests can usually choose any available time slot for their chosen room on the date of the visit. During special occasions (school holidays, birthdays, corporate outings) the venue can also host group events or tournaments, and it often partners with nearby Brewtown events. For instance, local clubs or societies have booked joint outings: one community event combined two Scapegoats adventures (“The Cartel” and “Death Row”) followed by drinks at the Fermented Bar (aerosociety.nz ). Overall, the offer is that of a small entertainment business: it puts on several similarly-priced games every day, rather than one-off big-ticket shows.
Tickets and Booking
Tickets (game bookings) are sold per person and per game. Unlike a concert, you don’t buy a single seat with a view; instead you select an escape room and reserve it for your whole group. In practice this means paying a fixed rate for 2 to 6 players in that one room. Although exact pricing can vary (and should be checked on Scapegoats’ website or by phone), it works out in the $25–$40 NZD per person range. Group discounts or special packages are sometimes available for larger teams or repeat customers. The venue does not usually sell tickets at the door indefinitely; peak times (evenings and weekends) often require advance booking. Best practice is to book online or by phone well before your planned date, as the most popular rooms and times can fill up.
Bookings are typically made through Scapegoats’ official online system or by calling/emailing the venue directly. The website has a “Book Now” page where you select the room and time. (The venue may also honor voucher codes or gift certificates if you have them.) Once booked, you’ll receive a confirmation and perhaps a reminder. Walk-in entry is possible on slow days if slots are open, but it’s not guaranteed – especially for evenings or weekends. For private groups or parties (birthdays, corporate team-building, etc.), it’s safest to reserve a slot ahead of time. Payment can usually be made by credit card, EFTPOS or online transfer; cash is often accepted too. The venue may also allow groups to pay at door if pre-arranged, but check in advance. There is no separate VIP seating; every participant pays the same general rate. In short, treat it like booking a cinema or attraction in advance: plan and buy early to secure your preferred game.
Seating and Layout
Because Scapegoats is an escape-room facility rather than a theatre, the concept of “seating” is different. There is no fixed audience seating at all. Instead, the space is divided into locked game rooms and a common lobby. Each game room holds up to 6 people who stand or move around to solve puzzles. There are tables and props inside each room, but no seats locked in place. The best “seat” is wherever you can puzzle – some players sit at small desks or circles, others may crouch or stand to examine clues on walls or props. Generally, any spot in the room is fine; the games are designed so that players can split up tasks. Because tabletop and wall puzzles require bending down or reaching up, players often find their own comfortable spots. The official advice is simply to stand or sit on the floor if needed; the venue will warn if any space is off-limits for safety.
The main waiting area (lobby) has a few benches or stools for those between games. Lockers or cubbies may be available for storage of coats and large bags (ask staff on arrival). There is typically a single entrance/exit where the game master checks you in. Sightlines are not a factor as in a concert – once inside a room you have full freedom of movement. Acoustically, the rooms are dampened for sound effects and puzzles, so whispering or shouting can be part of the fun without spilling out to other rooms. There are no “bad seats” to avoid in the lobby; however, in the game rooms it’s wise to avoid blocking another player’s view of a clue or lock. For maximum immersion, many groups split up and cover multiple clues at once. Because it’s mostly dark or dim-lit inside, keep personal items close. In summary, there is no reserved seating chart – your group moves and stands anywhere within the room and works together on the puzzles.
Getting There and Parking
23 Blenheim Street is at the entrance of Brewtown Upper Hutt, near the intersection with Botanical Road. It is just a short walk north of the Upper Hutt railway station, along a mostly flat route (www.wellingtonnz.com ). If coming by train, take the Hutt Valley Line from Wellington (or the Wairarapa Line) and get off at Upper Hutt. From there it’s about a 10-minute stroll up Main Street and Park Street into the Brewtown complex – signage for the brewery village is clearly visible. Public buses on Hutt Valley routes (110, 111, 112, 113, 115) also stop near the Merrick or Kent Terrace areas, a few minutes’ walk from Brewtown (near the Te Rā o te Rēhia athletic centre). Taxis and rideshare (Uber, Ola) can drop off directly at 23 Blenheim Street; suggest using “Brewtown” or “Upper Hutt Indoor Sports Centre” as a landmark.
If you drive by car, there is generous parking available on-site. Brewtown’s big lot provides *free* car parking “literally right outside the doors” (www.tripadvisor.co.nz ). You can usually find a space within a minute’s walk of the venue. Note that during big events (like weekends or public holidays) these lots can get busy, but there is typically overflow street parking on Blenheim Street itself and nearby industrial roads. All parking at Brewtown is free – there are no meters. For overnight stays in a self-contained camper, Brewtown has a small overnight area (though no facilities). But for most visitors, parking is straightforward and complimentary.
Inside the Venue
Upon arrival at 23 Blenheim St, you’ll enter Scapegoats’ reception area. Staff will welcome you, check your booking, and brief you on the rules. Expect them to explain safety and game guidelines (exit procedures, what to do if you’re stuck, etc.) before each session. The lobby is casual: there may be a counter with monitors or timers, a few seats, and a lockable spot for valuables. The owners emphasize fun and immersion, so the entry decor is often themed (eerie posters, props). There is usually atmospheric music or sound effects before your game starts.
Security is minimal – normal indoor stability is all, since the puzzles are designed to be safe. The only “restricted” items you can’t bring are sharp objects or flames. Some venues request minimal personal items to avoid clutter; any bags larger than a small handbag (like suitcases or big backpacks) may need to be left outside. If in doubt, staff will provide a secure shelf or rent a small locker. Cameras and phones are typically allowed in the lobby but turned off or checked before you enter a game (to prevent spoilers).
The atmosphere inside is immersive and theatrical. In the Zombie room, for instance, you might hear growling zombies. In the Cartel room you’ll see dim neon and hear gangster-movie music. The lighting is almost pitch-black except for the puzzle clues. The set design uses props, false walls, hidden compartments and occasionally simple animatronics or moving pieces. Everything is engineered for the game – your phone might not have reception inside, and there’s no Wifi for game purposes. Staff often use walkie-talkies or hidden cameras to monitor progress and give hints as needed. Restrooms are not inside Scapegoats itself; those are located just outside in the Brewtown complex (ask staff for directions).
Refreshments: Scapegoats is not a food or drink venue, so there’s no bar at the escape rooms themselves. However, since you’re in Brewtown, beverages and meals are steps away. Many groups grab a beer or coffee before or after their game at one of Brewtown’s pubs (Boneface, Wild Kiwi, Panhead or the Fermented Bar & Eatery). The venue does not sell snacks or drinks, so plan to enjoy the eateries next door. One nice feature of Brewtown is that it’s pet-friendly outdoors (www.brewtown.co.nz ), so you can hang out at a beer garden while you wait for your turn. As for other services: there is no coat check desk inside the rooms, but the lounge provides coat hooks. Merchandise (branded t-shirts or game-themed souvenirs) may be offered at checkout, but it’s not a highlight – most visitors focus on the experience itself.
Nearby Amenities
Being part of Brewtown means there are plenty of places to eat, drink and entertain before or after your escape room session. Within the same complex you’ll find a variety of restaurants and bars. For pre-game dining, options include elevated pub food at Boneface Brewing Co. or Panhead Custom Ales, plus craft cocktails at Wild Kiwi Distillery’s bar (www.myupperhutt.nz ). The Fermented Bar & Eatery next door offers Asian-Kiwi fusion dishes (ramen, curries, stir-fries) and a huge selection of local beers – it’s a very popular choice for groups to book after their escape game (in fact, the local Flex club mixed two games and dinner at Fermented on one event night (aerosociety.nz )). There’s also a café (Get Fixed) for lighter fare, and occasionally food trucks or burger joints on site.
If you want something outside the complex, Upper Hutt’s city centre is just a short drive away (three minutes by car, or a 15-minute walk north). There you’ll find more casual eateries – the Exchange Cafe or Little Comforts are local favorites – as well as fast-food chains and takeaway shops. A big supermarket (Pak’nSave Upper Hutt) is also nearby for any snacks or drinks to go. For accommodation, there isn’t a hotel at Brewtown itself, but several motels and lodges are within a 5–10 minute drive from Upper Hutt town center. The venue suggests “Camp Brewtown” for motorhomes, but otherwise most visitors stay in Wellington or central Lower Hutt (both about 30–40 minutes by road or rail) if they are not locals.
Getting there early is recommended. On busy nights or weekends, traffic into Brewtown can back up slightly at the gate, and popular restaurants may have waits. If you arrive early, you could explore some of Brewtown’s other attractions while you wait – mini golf, arcade games, or even axe throwing at Sweet Axe (right next door). Note that after your game, the area remains active late into the night. Last trains back to Wellington depart Upper Hutt around 11pm, and the last bus around 10:30pm, so plan accordingly if you’re relying on public transport. Otherwise, taxis and rideshares run all evening. The safe, well-lit car park and surrounding area make it easy to navigate when it’s dark.
What Makes This Venue Special
Several factors make 23 Blenheim Street stand out. First, its location in Brewtown ties it into a larger entertainment culture. Visitors say Brewtown “has something for everyone” (www.brewtown.co.nz ), and Scapegoats fits right in by offering brain teasers and thrills instead of just food and drink. It’s Wellington’s only Major escape-room attraction that serves both Upper and Lower Hutt communities. Guests love that they can solve puzzles one moment, then relax with local craft beer the next – it creates a full “day of fun” package. This synergy is why tourism sites highlight Brewtown as a must-visit in Hutt Valley (www.wellingtonnz.com ) (www.brewtown.co.nz ).
The venue’s unique character also comes from the quality of its game rooms. According to reviews and descriptions, the environments are very polished and even cinematic. An automated summary from a map listing praises Scapegoats for its “immersive storytelling” and “carefully designed props” that make participants feel truly inside the scenario (www.mapquest.com ). For example, one reviewer noted the Unholy Cottage room has an “amazing” setup mixing technology with hands-on puzzles (www.tripadvisor.co.nz ). Such attention to detail – hidden levers, realistic set pieces, coordinated lighting and sound – sets Scapegoats apart from simpler set-ups. In other words, what looks like a small office address turns out to be a mini-horror/caper theater that is memorable for both kids and adults.
Culturally, being in Upper Hutt gives Scapegoats a sort of local-hero status. It complements community traditions: families visiting the city’s famed week-of-Cherry-Blossom festival or hiking in nearby forests often stop by Brewtown for fun activities. At least one local business reviews allude to it being “the best organized” event they have been to (www.brewtown.co.nz ). And it’s not just about fun – some groups use it for team building or social clubs (“escape” has become a popular group pastime). Because it opened on the Brewtown site, it embodies Upper Hutt’s shift from industrial past to a lively craft-and-entertainment future (www.brewtown.co.nz ).
In short, people (both Wellingtonians and local Hutt residents) appreciate that 23 Blenheim Street offers a genuine escape – in every sense. Hands-on puzzle rooms provide different kinds of challenges than the trivia nights or sports bars nearby. Owners often emphasize keeping the vibe friendly, non-pretentious and a little adventurous – just as Brewtown’s tagline promises, “we definitely keep it fun” (www.brewtown.co.nz ). This balance of atmosphere (close to the excitement of pubs and go-karts) and creativity (immersive story puzzles) is what makes Scapegoats a standout venue in the region.
Visitor Tips and Information
Mixed accessibility: The building is modern, but the escape‐room halls can be narrow or have steps. If you or someone in your party has mobility issues, call ahead – some rooms might not have wheelchair access. Restrooms are on the ground floor (toward the brewery side). Let the staff know if you need help with larger print clues or extra hints. Breast-feeding mothers or people with medical devices should also mention it on arrival (escape rooms generally allow small exceptions for emergencies).
Arrival: Plan to arrive at least 15 minutes before your booking time. This padding allows for parking, check-in and a quick safety briefing. Late arrivals can disrupt the group’s game; typically staff set off the timer promptly. Without a full team, you might have to play with fewer participants or reschedule, so don’t be late. Also, check what items you can bring: generally cameras and phones are not allowed inside the locked room, as they might spoil surprises. You’ll likely be asked to leave valuables (bags, watches) outside or in a lobby holder.
What to bring: Dress casually and comfortably (there is no special dress code). Shoes are required – no bare feet – and high heels or slippery soles are discouraged since you may climb or kneel. An active mindset is the best gear: patience, humor and teamwork will go farther than tools. You can bring water in a closed bottle to sip during tough puzzles, but no food or alcoholic drinks in the game rooms. (In fact, the venue doesn’t allow alcohol inside; save that for after the game at one of the brewpubs!) If you have an Advent calendar or a birthday mix-tape for fun, by all means – the more lively, the better. One common suggestion is to choose a group name; while not official, it gets everyone on the same team vibe.
Age Restrictions: Children under 14 must be accompanied by an adult through the entire experience (www.scapegoats.nz ). Despite the scary themes, many families play so long as younger kids are supervised. The games are generally rated as moderate-intensity – there are some dark and jump-scare elements, so very young children or people with heart conditions should be cautious. Pregnancy is not usually banned (outside of the Zombie room’s “contains suicide themes” warning (www.scapegoats.nz )), but expect to move around—this might be uncomfortable late-term. If someone in your group is especially nervous, go slow or skip the spookiest room altogether.
Common Policies: The site enforces standard escape-room rules: no force, no open flames, and no real weapons. All players must listen to staff instructions (they’ll have an exit button in case of any emergency). Photography or recording is usually prohibited during gameplay to preserve the puzzles for future visitors. Smoking and vaping are not allowed anywhere inside (Brewtown itself is generally smoke-free). For hygiene, hand-sanitiser is often stationed in the lobby, and during busy times they might space out bookings to allow mask-changing of props if needed.
Group Size: If you have more than 6 people, you will need to book multiple games (they can be simultaneous if time slots align). Scapegoats can sometimes run two games in parallel, so larger teams can split and compete. Their staff can advise on the best way to stagger bookings. Small solo visitors (1 or 2 people) are welcome, but may be joined by strangers unless you book the room exclusively (sometimes called “private booking”).
Cancellations/Refunds: Policies can change, but typically you get a refund if you cancel at least 48 hours before your slot. Past that, no-shows may lose their payment. If you’re sick or an emergency arises, call them as soon as possible – many local escape businesses will try to reschedule or credit you as a courtesy, even if it’s against standard policy. Always check the confirmation email for the current cancellation terms or ask before you book.
Wi-Fi/Communication: There is no guarantee of Wi-Fi connectivity inside the themed rooms (often intentionally turned off). If you need to stay connected, use the lobby area or eatery tables. Mobile signal can be spotty when deep in a thick-walled room, so tell friends outside you might not answer immediately or meet them in the lobby first. In case of emergency, the game master has a phone link out and can open doors as needed.
Insider Info: Every once in a while Scapegoats adds seasonal or rotating games (special holiday themes, for example). They might also host game nights where you can play different rules or speed-run contests. If you love it so much that a single hour isn’t enough, ask about their “double bill” option – you may be able to pre-book two different rooms back-to-back at a group discount. Finally, it’s worth knowing that this venue prides itself on fun, so even when a puzzle is tricky they’ll give you plenty of clues – nobody likes a group locked forever! Just buzz a light or ask, and the friendly staff will keep you moving.
What is the capacity or recommended group size for games at 23 Blenheim Street?
Each escape room space fits 2–6 players comfortably. Smaller groups (2 or 3) can play, and very active solo players can also join, but 4 to 6 tends to be ideal. Your booking essentially reserves the entire room, so any number up to 6 can take part without additional charge (just divide the fee among yourselves). If you have more than 6 people, you’ll book multiple rooms or time slots and split your party.
How do I buy tickets or make a booking for Scapegoats Escape Rooms?
Tickets (bookings) are made online or by phone directly with Scapegoats. Check the official website for their booking system, or call/email them to reserve a game room and time. Walk-in availability is limited, so it’s best to book ahead. Direct booking through their site (or possibly a partner booking page) is the usual method. Payment is by cash, card or online payment at the time of booking. Generally, you’ll pay for 2–6 players for one 60-minute session.
Is there on-site parking and is it free?
Yes, Brewtown has its own large parking lot right by 23 Blenheim Street, and parking is free of charge. Visitors have noted that there’s always space “literally right outside the doors” (www.tripadvisor.co.nz ). If the main lot is full, you’ll find nearby street parking or additional Brewtown overflow. No metering or fees apply, and the lot is well-lit at night.
How accessible is the venue for people with disabilities?
The building itself is modern with a wide entrance, which generally makes it easier for wheelchair access. However, the escape rooms themselves may have narrow passages or raised platforms. Not all rooms will be fully accessible if a player cannot kneel or reach up. If you or someone in your group needs special accommodations, call ahead and the staff can advise: they can often adjust elements or choose a room that works better. Restrooms near the venue are accessible. Brewtown encourages visitors of all abilities, but keep in mind that each room is a themed game space, not a typical flat showroom.
Are there age restrictions or requirements for players?
Players of any age are welcome, but children under 14 must be accompanied by a supervising adult at all times (www.scapegoats.nz ). The themes can be spooky or intense, so use discretion for very young kids. There is no upper age limit – grandparents who enjoy puzzles are welcome too. ID checks aren’t normally required unless it’s a school or corporate booking. It’s more about responsibility: make sure all players can handle walking, crouching, and a little darkness. Pregnant guests should avoid strenuous physical tasks. Outside of minors, basically anyone can play as long as they promise to follow the (simple) safety rules given by staff.
What should I bring or not bring to the escape rooms?
Wear casual, comfortable clothes and shoes. You’ll be standing and bending. Do bring a bottle of water if you get thirsty, but you cannot eat or drink during the game (water only in sealed bottles). Most escape rooms require you to leave valuables, backpacks or large bags outside the game. You can usually carry a phone or watch up to the room door, but once inside it’s safer and usually required to leave electronics outside to avoid peeking at clues. Cameras are not allowed in the rooms (the games rely on secret props). Avoid wearing loose clothing that might snag in a prop. In short, bring your brain, lots of energy, and put phones/purses in a locker or cubby before going in.
Can I just show up or do I need to book far in advance?
It’s safest to book ahead. On weekdays you might find open slots with short notice, but on weekends and holidays the popular times fill up. If you just show up without a booking, the staff can let you know if a room is available, but you risk waiting or missing out if it’s busy. For groups and themed events, they strongly recommend reserving online 1–2 weeks in advance. Large groups (more than 6) should definitely call ahead to coordinate multiple rooms. In summary: plan ahead to be sure of your time slot, especially for Friday/Saturday nights.
What happens if I arrive late for my game?
The countdown usually starts at your scheduled time. If you arrive a few minutes late, you’ll probably have less time to solve puzzles unless the staff holds a session open (they sometimes do allow a short grace period). It’s best not to be late – if your whole group isn’t present at start time, the game master may still start the clock for punctual players and have the latecomers catch up later when the others pause. If you are very delayed, the team might need to switch you to a later or different slot (depending on availability). To avoid any problems, arrive 10–15 minutes early so you can use the restroom and get checked in stress-free.
Are drinks or snacks allowed inside the escape rooms?
No, food and drinks are not allowed inside the game rooms (aside from a small water bottle). This is to protect the puzzles and props. Before your session, finish any snacks or coffee. After you escape, you can relax with a meal or drink in one of Brewtown’s restaurants. In fact, many groups make an evening of it: play a game, then head next door to XXX or Fermented Bar & Eatery (all minutes away) for dinner.
Can I take pictures inside the games or share clues online?
Photography or recording in the actual game rooms is generally not allowed. The puzzles are “live” and meant to be experienced, not spoiled for others. Staff will likely ask you to leave your phone or camera outside before starting. On the other hand, feel free to take fun group photos in the lobby or in Brewtown before/after your game (especially in front of any signage or props). Sharing solved clues or secrets online is discouraged (and often impossible, since many solutions need observation in-person). The goal is to give each team a fresh challenge.
Is there an age restriction or do we need ID to enter the venue?
There is no general age cutoff, but anyone under age 14 must have an adult present (www.scapegoats.nz ). Above that, no one is ID-checked just to play. It’s more about the content: younger teens and kids should enjoy the mild scares and puzzles. The exit sign is clearly marked, so it’s safe even if someone finds it too scary. Underage entry is handled informally: just inform staff on arrival and they’ll pair kids with adult chaperones.
What if we can’t solve a puzzle or we give up?
If you get stuck, you can ask the game master for a clue at any time. They typically have a built-in “hint button” (often an electronic signal) that you can activate. Staff want everyone to have fun, so they’ll give progressively bigger clues if needed. You’re never obligated to escape; if the group truly gives up, you can end early and the door will open. It’s better to use hints than to spend 60 minutes fruitlessly. Many teams end sessions with a few unsolved puzzles, and that’s normal. Just consider it practice to try harder next time!
Is the venue accessible on rainy or cold days?
Yes – 23 Blenheim (Brewtown) is entirely indoors and weatherproof. The escape rooms themselves are temperature-controlled and well insulated. If it’s raining or cold outside, your whole escape experience remains cozy. The only “outside” walk you’ll do is from the parking lot or train station into the building. Plan your timing so you can skip the weather: arrive shortly before game time and head back out when finished. Brewtown’s covered paths mean minimal exposure.